Dune: Special Spice Ops

Eduard Minguell Portfolio


A DUNE inspired videogame for the subject of Project III
Developed by all 24 members of the class using our own engine


Character Behaviours

Definition of the characters possible actions and abilities.


Level Design: Rabban's palace

Design for the last level in our game.


Unity Clone

Prototype of the game we were developing for playtesting purposes.

Character Behaviours


During the starting phase of the development I was assigned the task of defyning all the possible player interactions along with the characters abilities.This required concising not only what can be done but also how it worked in relation with other things in the game.

Level Design: Rabban's palace


For the last level in our game we developed two approaches before this one. As many things changed during the development it was my job to do the final design according to the final state of the game.

Unity Clone


As we were developing our engine to make the game, the programmers team had many difficult issues that delayed core parts of the gameplay that we needed to test.That's why me and another colleague from the design team decided to implement all the core gameplay of the game in Unity.This ended up being a great tool as we could test all the mechanics we had designed. It was used to decide stats, level changes, ability adaptations and set a priority list to help the programmers.